<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Author: Oğuz Kaan Bekar, FRPNET</title>
	<atom:link href="https://frpnet.net/author/bravestrike/feed" rel="self" type="application/rss+xml" />
	<link>https://en.frpnet.net/author/bravestrike</link>
	<description>Fantasy Life Portal</description>
	<lastBuildDate>Tue, 26 May 2026 09:55:45 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://en.frpnet.net/wp-content/uploads/2020/11/cropped-favicon-4-32x32.png</url>
	<title>Author: Oğuz Kaan Bekar, FRPNET</title>
	<link>https://en.frpnet.net/author/bravestrike</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>From Bus Stops to Dungeon Floors: Quick Dungeon Crawler and an Interview with Developer Thomas Peißl</title>
		<link>https://en.frpnet.net/interviews/from-bus-stops-to-dungeon-floors-quick-dungeon-crawler-and-an-interview-with-developer-thomas-peisl</link>
					<comments>https://en.frpnet.net/interviews/from-bus-stops-to-dungeon-floors-quick-dungeon-crawler-and-an-interview-with-developer-thomas-peisl#respond</comments>
		
		<dc:creator><![CDATA[Oğuz Kaan Bekar]]></dc:creator>
		<pubDate>Tue, 26 May 2026 07:43:50 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[quick dungeon crawler]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Thomas Peißl]]></category>
		<guid isPermaLink="false">https://frpnet.net/?p=182991</guid>

					<description><![CDATA[<p>​In the hustle and bustle of daily life, we sometimes need small, unpretentious, yet deep &#8220;safe places&#8221; to escape from everything. For a long time now, my personal safe place has been an indie mobile game: Quick Dungeon Crawler.​Whether I&#8217;m waiting at a bus stop trying to shake off the day&#8217;s fatigue, or waiting for &#8230;</p>
<p><a href="https://en.frpnet.net/interviews/from-bus-stops-to-dungeon-floors-quick-dungeon-crawler-and-an-interview-with-developer-thomas-peisl">From Bus Stops to Dungeon Floors: Quick Dungeon Crawler and an Interview with Developer Thomas Peißl</a> first published on <a href="https://en.frpnet.net">FRPNET</a></p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">​In the hustle and bustle of daily life, we sometimes need small, unpretentious, yet deep &#8220;safe places&#8221; to escape from everything. For a long time now, my personal safe place has been an indie mobile game: <strong>Quick Dungeon Crawler.</strong><br>​Whether I&#8217;m waiting at a bus stop trying to shake off the day&#8217;s fatigue, or waiting for my food to arrive at a restaurant, I pull out my phone and dive straight into the dungeons. Unlike big-budget games with eye-straining graphics and endless tutorials, this game calms me down by offering pure RPG mechanics in a minimalist package. The &#8220;just one more floor, maybe a better loot will drop&#8221; loop has become the most enjoyable break in my daily routine.<br>​After spending so much time with the game, I got curious about the mind behind it and reached out to the developer, Thomas Peißl, via Reddit. I told him how much I genuinely enjoy playing his game and asked a few questions. He was kind enough to share his insights.<br>​</p>



<h2 id="h-here-is-my-unaltered-interview-with-thomas-peissl" class="wp-block-heading">Here is my unaltered interview with Thomas Peißl:</h2>



<p class="wp-block-paragraph"><br>​<strong>Question</strong>: What was the main inspiration behind Quick Dungeon RPG?<br>​</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>Thomas</strong>: It&#8217;s based on the source code of Dungeon Crawler on Demand by Redpangilinan. His work was the main inspiration for the project.<br>​</p>
</blockquote>



<p class="wp-block-paragraph"><strong>Question</strong>: What made you choose such a minimalist, pick-up-and-play style for the game?<br>​</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>Thomas</strong>: I analyzed a lot of the feedback and comments the original game received and many players really liked the simple style. So I decided to keep that and build on it.<br>​</p>
</blockquote>



<p class="wp-block-paragraph"><strong>Question</strong>: What kind of setting or lore did you have in mind while designing the game&#8217;s world?<br>​</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>Thomas</strong>: The setting in my mind was something similar to Diablo, but much simpler. One player actually shared a piece of feedback that I liked even more:<br>&#8220;My headcanon for the game history is that we are a familiar/homunculus/golem of a mage (the dev) studying a dungeon or sending us there for entertainment, and every nerf and buff is the mage experimenting on us.&#8221;<br>​</p>
</blockquote>



<p class="wp-block-paragraph"><strong>Question</strong>: What is the most rewarding part of being a solo developer for a project like this?<br>​</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>Thomas</strong>: Reading player feedback and knowing that I created something people enjoy playing is the most rewarding part.<br>​</p>
</blockquote>



<p class="wp-block-paragraph"><strong>Question</strong>: Do you have any plans for future updates or new content?<br>​</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph"><strong>Thomas</strong>: Yes, currently I&#8217;m working on bug fixes. The next planned feature is an equipment stat reroll option.</p>
</blockquote>



<p class="wp-block-paragraph"></p>
<p><a href="https://en.frpnet.net/interviews/from-bus-stops-to-dungeon-floors-quick-dungeon-crawler-and-an-interview-with-developer-thomas-peisl">From Bus Stops to Dungeon Floors: Quick Dungeon Crawler and an Interview with Developer Thomas Peißl</a> first published on <a href="https://en.frpnet.net">FRPNET</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://en.frpnet.net/interviews/from-bus-stops-to-dungeon-floors-quick-dungeon-crawler-and-an-interview-with-developer-thomas-peisl/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
