The Easiest Dungeons and Dragons Classes to Play for Beginners

For newcomers to Dungeons and Dragons, the sheer number of rules is always daunting. In particular, playing classes that can cast spells can be quite complicated for a novice Dungeons and Dragons player. Although Dungeons and Dragons 5E offers easier gameplay than previous versions, some classes have always been easier to play than others.

Here are the easiest classes to play for Dungeons and Dragons beginners.

Easiest D&D Classes to Play

Dungeons & Dragons has become more popular in recent years than ever before. Especially in this period when we were locked in our homes due to the pandemic, its sales and number of players reached the highest point in its history. As a result, many new players started playing FRP through D&D. And these new players were lucky that they started with a relatively simple system like D&D 5e.

But even for an experienced player, some classes have always required more effort and attention than others. This is not to say that these classes are more powerful or superior. They are just mechanically more difficult to play. For this reason, it is not recommended for a newcomer to play a class like a mage unless they are very enthusiastic. Because they have a lot more features to keep track of and it’s more important to focus on roleplaying and learning the general rules of the game. Here are some relatively easy-to-play classes that are recommended for beginners.


The Fighter has been the most played class since the beginning of history. It is the simplest class to play among the so-called warrior classes, the others being Barbarian, Paladin and Ranger. The other 3 classes have many features and even the ability to cast spells. However, a Fighter doesn’t have much to worry about except his weapons and armor.

If you are playing D&D 5e, you will need to choose a subclass for your Fighter character, and in this case, if you want to have as simple and passive features as possible, we recommend Champion. Because if you choose Battle Master, you will have to deal with maneuvers, and if you choose Eldritch Knight, you will have to deal with spells. For this reason, Champion will be the way to keep your character mechanically the simplest.

But don’t let the simplicity of the Fighter fool you into thinking that it’s a flat and unenjoyable character to play. Your character’s personality, fighting style, equipment and dreams can make him very interesting. And when you think about it, many heroes are also Fighters. From Achilles to Spatacus, Xena to Miyamoto Musashi, you can name countless names, and they are all pure Fighters.


Compared to Fighter, Rogue is of course more complex to play. Especially when it comes to Skill, you need to be more careful. It’s not a bad idea to do a bit of research, especially when it comes to traps and locks, or sneaking into a place. However, we can still make Rogue play simpler and easier with some choices.

For D&D 5e, it would be useful not to choose Arcane Trickster as a subclass. Because you will not want to deal with spells again. If you choose Assassin, you will gain some new features in the combat system. If you choose Thief, you will be more successful in skill and naturally you will need to be careful.

However, as I said in the Fighter section, keeping your character’s mechanics simple does not make him weak. Of course, some builds are more advantageous in some situations, but Dungeons & Dragons 5e makes a special effort to keep the classes mechanically balanced.


Along with Tashas’s Cauldron of Everything, Sidekick characters have been introduced for D&D 5e. These are simple sidekick characters designed to be easily played by GMs or players. Sidekicks are as easy to create as they are to play, focusing on the core traits of the regular classes rather than including all of their features.

The Expert class is a simple version of the Rogue, while the Warrior is a simple version of the Fighter class. Spellcaster can be a simple version of Wizard, Cleric, Druid or even Warlock. Playing these Sidekick classes for introductory purposes, especially before starting a big and long game, can also be useful for new players to learn what to expect in the future.

Although new players are recommended characters that are relatively easy to play, it is important to remember that this is not a rule. In other words, an enthusiastic and inquisitive player can easily play very complex characters the first time. This is where communication between players and the gamemaster is important. It is also worth noting that what makes a character interesting is not its mechanics but the imagination of the person playing it.

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